F37FRAME37 GAMES
← All devlog posts '26 10 08 · DAY 3

#2 Day 3, one full run played by hand

Two fights, a rest stop and a mini boss. One run played by hand, 1 minute 12 seconds.

A full run, played by hand on the third day of working in Unreal Engine 5. With sound.

Two fights → rest stop → mini boss. Played by hand.

The DEFEATED at the very start is left over from the run before, which ended after 16 seconds.

What is in the game now

  • Light attack / heavy attack / dodge / parry
  • A roguelite loop: pick one ability after every fight
  • A staged ultimate (placeholder name)
  • Fill the boss's gauge and it collapses, and that is your window

How it's made

I don't write the code. AI (Claude) does. I play the build and give orders like "the parry should feel better" or "the ultimate doesn't feel like an ultimate", and I decide where the game goes.

As you can see, the characters are mannequins and the level is greybox. Character art comes next.