#2 Day 3, one full run played by hand
Two fights, a rest stop and a mini boss. One run played by hand, 1 minute 12 seconds.
A full run, played by hand on the third day of working in Unreal Engine 5. With sound.
The DEFEATED at the very start is left over from the run before, which ended after 16 seconds.
What is in the game now
- Light attack / heavy attack / dodge / parry
- A roguelite loop: pick one ability after every fight
- A staged ultimate (placeholder name)
- Fill the boss's gauge and it collapses, and that is your window
How it's made
I don't write the code. AI (Claude) does. I play the build and give orders like "the parry should feel better" or "the ultimate doesn't feel like an ultimate", and I decide where the game goes.
As you can see, the characters are mannequins and the level is greybox. Character art comes next.