#3 The fight, seen through a viewfinder
The combat HUD is redrawn as a camera viewfinder. You can now see on screen how much a parry or a counter adds to the ultimate gauge.
Up to the last post the combat screen was a stand-in. The game's HUD is now redrawn as a camera viewfinder.

What changed
- Viewfinder brackets in the four corners, a date and frame number at the lower left
- Three parry gauge segments under the HP
- The big number at the upper left is the ultimate gauge. Hits fill it, parries and counters fill it more, and the gain is shown right beside it.
- The boss's HP and break gauge at the upper right

The start of a run

Every name (LUX, GLOW, LONG EXPOSURE and so on) and number on screen is a placeholder. The typefaces are Chakra Petch and Black Han Sans, both under the SIL OFL.
Next: the entrance at the start of a run.