Devlog
The process, as it happens.

'26 10 09 · DAY 4
#3 The fight, seen through a viewfinder
The combat HUD is redrawn as a camera viewfinder. You can now see on screen how much a parry or a counter adds to the ultimate gauge.

'26 10 08 · DAY 3
#2 Day 3, one full run played by hand
Two fights, a rest stop and a mini boss. One run played by hand, 1 minute 12 seconds.

'26 10 08 · DAY 3
#1 Parry every hit of the boss string — chain parry and ultimate staging
A boss string no longer breaks on the first parry. You answer all three blows and only then the counter opens. The ultimate got real staging too.